BloodNexus.

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VR · AR · XR Development

BeyondPerception

Comfortable, intuitive and realistic immersive experiences — built for Meta Quest, SteamVR and Apple Vision Pro in Unreal Engine and Unity.

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  • 6DoFHead & hand tracking
  • 90 FPSLocked frame rate
  • <20 msMotion-to-photon
  • Quest · SteamVR · Vision ProPlatforms

01 · Reality

It starts withyour world

A real room. Walls, a table, a window. Everything XR builds on begins with understanding the space you’re standing in.

What we build

XR that works for business

01

VR Training & Simulation

Train staff safely in a virtual twin of the real job — heavy machinery, safety drills, surgery, emergency response — with performance tracking built in.

  • Quest
  • Unreal Engine
  • Analytics
02

VR Games

Immersive games built around motion controls, physical interaction and 360° worlds — tuned for comfort so players stay in for hours.

  • SteamVR
  • Unity
  • Multiplayer
03

Virtual Tours & Archviz

Walk clients through buildings, showrooms and factories before they exist, at real scale, on any headset.

  • Vision Pro
  • Unreal Engine
  • Lumen
04

AR Product Experiences

Drop true-to-scale 3D products into a customer’s room, add guided instructions to real machines, or layer wayfinding onto the world.

  • ARKit
  • ARCore
  • WebAR

Ready when you are

Let's build your world

Book a free XR consultation →