BloodNexus.

CASE STUDY · Multiplayer Party Game

ANONYM

ANONYM: Yes or No — a secret-voting party game for iOS and Android. Built end to end by BloodNexus for Cozy Bear Studios and live on both stores.

Client
Cozy Bear Studios, Mumbai
Platforms
iOS · Android
Model
Free, ad-supported
IP
100% owned by the client
Our role
Full-cycle development, UI/art, store launch

The brief

A group sits together, the host picks a theme and a spice level, and everyone answers awkward yes-or-no questions in secret. Only the room's percentages are revealed — never who said what.

We took the founder's prototype to a polished, store-approved game: room system, voting, a prompt library that grows without app updates, new UI and art direction, ads and publishing on both stores.

Challenges we solved

01

Anonymity people trust

Votes are never tied to a name or device. The host's phone only collects room totals, so the reveal shows percentages and nothing else.

02

Zero sign-up friction

No accounts — players get a temporary session identity and join a room in seconds, so the group never loses momentum.

03

Spicy content, approved by both stores

We planned separate content-rating strategies for Apple and Google so the mature prompts stayed in and both reviews passed.

04

A first-time founder's evolving idea

Scope changes were absorbed within the original agreement, with device testing across screen sizes before every submission.

What we built

  • Host-controlled rooms and pacing
  • Secret yes/no voting with live % reveal
  • Spice levels from icebreaker to extreme
  • Hundreds of prompts, updatable without a release
  • End-of-round verdict screens
  • Ads only between rounds, never during reveals

Results

  • Live on the App Store and Google Play under the client's company
  • Approved on both stores with mature content intact
  • Full IP handed over; the client would work with us again

Developed by BloodNexus Studio as development partner to NipsApp Game Studios.

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