01
Game Development · Unreal Engine · Unity
Games Builtto Be Played
From prototype to launch — gameplay systems, level design, game art, animation and multiplayer for PC, console and mobile.
In short: BloodNexus Studio is a game development company in Thane, India, building PC, console, mobile and VR games in Unreal Engine 5 and Unity for studios worldwide.
Start Your GameSTUDIO REEL
Games & Worlds We Built
CASE STUDIES
How We Built Them

A skill-only, turn-based multiplayer strategy board game for Steam and iOS — built end to end by BloodNexus in Unity, from the rules engine to store launch.
Read the case study →
A casual gardening game that teaches blockchain concepts to students and crypto newcomers — a playable MVP for web, iOS and Android built by BloodNexus in Unity.
Read the case study →ANONYM: Yes or No — a secret-voting party game for iOS and Android. Built end to end by BloodNexus for Cozy Bear Studios and live on both stores.
Read the case study →
A one-tap dessert-decorating game for iOS and Android with 3M+ App Store downloads — designed, built, tuned and live-operated by BloodNexus in Unity.
Read the case study →CASE STUDY · GAME DEVELOPMENT
GODS.
A tactical card-battler dungeon crawl through the Great Tree — hex-grid combat, deck building, puzzles and loot across 16 hand-built rooms. Gameplay, UI, level art and animation by BloodNexus, developed for NipsApp Game Studios. GODS is the IP of Rambler Entertainment.
- 16Rooms
- 8+Anim states
- BetaPlayable
MOBILE GAMES
BUILT FOR THE THUMB
Portrait-first mobile games for iOS and Android — tight one-hand controls, juicy feedback and UI that reads at a glance.
Peel back the pipeline
Drag the dividers to strip one of our production assets down to its bones — from final lit render to clay to raw topology.
Rigs built to perform
Production-ready Blender rigs with facial controls, eye-gaze targets and clean deformation — ready for animators in Unreal or Unity.
2D GAME ART
PIXEL CHARACTERS THAT MOVE
Hand-drawn sprites and animation sheets, ready for engine import.
Sprite SheetsCharacter DesignPixel ArtAnimationCard IllustrationConcept Art
PLAY BREAK
Target Rush
20 seconds. Hit the targets before they vanish — chain hits for a combo multiplier.
TECHNOLOGIES WE WORK WITH
BUILT WITH CUTTING-EDGE TECHNOLOGIES
We leverage industry-leading tools and engines to deliver
high-performance, immersive experiences.
VR
Immersive virtual reality solutions
INTERACTIVE 3D
Real-time 3D interactive worlds
UNREAL ENGINE
High-fidelity rendering power
UNITY
Cross-platform development
C++
High-performance native programming
OPTIMIZATION
Performance tuning & optimization
FAQ
Game Development — FAQ
What game development services does BloodNexus Studio offer?
Full-cycle game development for PC, console and mobile in Unreal Engine 5 and Unity — game design, gameplay programming, level design, multiplayer, UI/UX, 3D and 2D game art, animation, porting and post-launch support.
Which games has BloodNexus worked on?
GODS, a tactical card dungeon-crawler developed with NipsApp Game Studios for Rambler Entertainment; character, weapon and environment art for Revolver Rift by KAHRWORKS GmbH; JIN, a multiplayer board game; Warsaw's Past Revealed, an Unreal Engine 5.7 historical reconstruction; and several mobile titles.
Do you develop VR and AR games?
Yes. We build VR and AR games and apps for Meta Quest, SteamVR and Apple Vision Pro in Unreal Engine and Unity, including training simulations and virtual tours.
Can you work as an outsourcing or co-development partner for other studios?
Yes. Studios and publishers worldwide outsource 3D art, animation, levels or full feature work to us. We work under NDA, in your engine and pipeline, with weekly builds.
How much does it cost to develop a game in India with BloodNexus?
It depends on scope: a hyper-casual mobile game typically takes weeks, while a PC or console title takes months. Send us your brief and we reply with a fixed quote or a monthly team cost within 24 hours.