BloodNexus.

Game Development · Unreal Engine · Unity

Games Builtto Be Played

From prototype to launch — gameplay systems, level design, game art, animation and multiplayer for PC, console and mobile.

In short: BloodNexus Studio is a game development company in Thane, India, building PC, console, mobile and VR games in Unreal Engine 5 and Unity for studios worldwide.

Start Your Game

STUDIO REEL

Games & Worlds We Built

CASE STUDIES

How We Built Them

CASE STUDY · GAME DEVELOPMENT

GODS.

A tactical card-battler dungeon crawl through the Great Tree — hex-grid combat, deck building, puzzles and loot across 16 hand-built rooms. Gameplay, UI, level art and animation by BloodNexus, developed for NipsApp Game Studios. GODS is the IP of Rambler Entertainment.

  • 16Rooms
  • 8+Anim states
  • BetaPlayable
GODS gameplay — heartwood gateheartwood gate01 / 16

IN-GAME ANIMATION

Every action, frame by frame

▶ WATCH THE BETA GAMEPLAY

MOBILE GAMES

BUILT FOR THE THUMB

Portrait-first mobile games for iOS and Android — tight one-hand controls, juicy feedback and UI that reads at a glance.

Mobile · Real-Money Gaming UIFootball Betting Game
Mobile · Hyper-CasualCream Tap
SHOWCASE REEL

Selected work

SCROLL →
Robot Battle Zone — UE5 · ACTION
01

Robot Battle Zone

UE5 · ACTION
Arctic Survival — VR · SURVIVAL
02

Arctic Survival

VR · SURVIVAL
Cyberpunk Action — UE5 · TACTICAL
03

Cyberpunk Action

UE5 · TACTICAL
Cloth Simulation — TECH ART
04

Cloth Simulation

TECH ART
Fantasy RPG — UE5 · RPG
06

Fantasy RPG

UE5 · RPG
ASSET INSPECTOR

Peel back the pipeline

Drag the dividers to strip one of our production assets down to its bones — from final lit render to clay to raw topology.

FINAL PASS of a production 3D asset
CLAY / AO of a production 3D asset
WIREFRAME of a production 3D asset
FINAL PASSCLAY / AOWIREFRAME
CHARACTER RIGGING

Rigs built to perform

Production-ready Blender rigs with facial controls, eye-gaze targets and clean deformation — ready for animators in Unreal or Unity.

2D GAME ART

PIXEL CHARACTERS THAT MOVE

Hand-drawn sprites and animation sheets, ready for engine import.

Ape BardElven PriestessDark Elf RoguePale Warrior
Sprite SheetsCharacter DesignPixel ArtAnimationCard IllustrationConcept Art
PLAY BREAK

Target Rush

20 seconds. Hit the targets before they vanish — chain hits for a combo multiplier.

READY?

Click or tap the red targets. Gold ones are worth 5×. Missing resets your combo.

TECHNOLOGIES WE WORK WITH

BUILT WITH CUTTING-EDGE TECHNOLOGIES

We leverage industry-leading tools and engines to deliver
high-performance, immersive experiences.

VR

Immersive virtual reality solutions

INTERACTIVE 3D

Real-time 3D interactive worlds

UNREAL ENGINE

High-fidelity rendering power

UNITY

Cross-platform development

C++

High-performance native programming

OPTIMIZATION

Performance tuning & optimization

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FAQ

Game Development — FAQ

What game development services does BloodNexus Studio offer?

Full-cycle game development for PC, console and mobile in Unreal Engine 5 and Unity — game design, gameplay programming, level design, multiplayer, UI/UX, 3D and 2D game art, animation, porting and post-launch support.

Which games has BloodNexus worked on?

GODS, a tactical card dungeon-crawler developed with NipsApp Game Studios for Rambler Entertainment; character, weapon and environment art for Revolver Rift by KAHRWORKS GmbH; JIN, a multiplayer board game; Warsaw's Past Revealed, an Unreal Engine 5.7 historical reconstruction; and several mobile titles.

Do you develop VR and AR games?

Yes. We build VR and AR games and apps for Meta Quest, SteamVR and Apple Vision Pro in Unreal Engine and Unity, including training simulations and virtual tours.

Can you work as an outsourcing or co-development partner for other studios?

Yes. Studios and publishers worldwide outsource 3D art, animation, levels or full feature work to us. We work under NDA, in your engine and pipeline, with weekly builds.

How much does it cost to develop a game in India with BloodNexus?

It depends on scope: a hyper-casual mobile game typically takes weeks, while a PC or console title takes months. Send us your brief and we reply with a fixed quote or a monthly team cost within 24 hours.