BloodNexus.

CASE STUDY · Multiplayer Strategy Board Game

JIN

A skill-only, turn-based multiplayer strategy board game for Steam and iOS — built end to end by BloodNexus in Unity, from the rules engine to store launch.

Client
Indie founder, USA
Platforms
Steam (PC) · iOS
Engine
Unity
Networking
Photon PUN 2 + server-side move validator
Our role
Full development, QA, store submission

The brief

JIN started as a physical board game with a carefully balanced rule set and no luck involved — every win comes from the players' decisions. The founder wanted it online, playable against friends on PC and iPhone, without losing a single rule.

We built the complete game: rules engine, real-time multiplayer, touch and mouse controls, UI, accessibility options and the build pipeline for Steam and the App Store.

Challenges we solved

01

Keep the rules exact

We wrote the rules as pure functions over immutable board snapshots. Every client and the server referee run the same code, so a move is either legal everywhere or nowhere.

02

No multiplayer desyncs

Clients compare board checksums after each move; a mismatch is repaired by replaying a compact move log. The same log restores a match after a dropped connection.

03

Precise controls on small screens

A micro-snap grid and a confirm step for stack merges make tap, drag and click produce identical moves on phone and desktop.

04

Indie budget, fast schedule

Unit and property-based tests on the rules engine, plus network tests with simulated lag and packet loss, caught problems early instead of in launch week.

What we built

  • Move generation and validation
  • Stack merging with deterministic strength
  • Capture and neutral-zone rules
  • Online matches with reconnection
  • Colour-blind palettes and large-UI mode
  • Cross-platform Steam + iOS builds

Results

  • Launched on Steam and the Apple App Store on schedule and within budget
  • No critical gameplay bugs at launch
  • Only small balance tweaks and one UI hotfix in the first two weeks

Developed by BloodNexus Studio as development partner to NipsApp Game Studios.

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